nasirah:
dwicons
Doctor Who Icons |
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December 23rd, 2009 02:51 pm
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 includes: robert pattinson, anna friel, ashley greene, jennifer connely, ashes to ashes, doctor who, gossip girl, merlin, robin hood supernatural, true blood. here at ohfreckless.  
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flamesrising_lj
Flames Rising Horror Webzine |
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December 23rd, 2009 12:45 pm
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http://feedproxy.google.com/~r/FlamesRising/~3/3RHa-IbLb6Q/ http://www.flamesrising.com/?p=5149  Available at NobleKnight.com
Dead Reign Source Book Two
Review’s note: It’s only fair to tell you that I have been a fan and friend of Kevin Siembeida’s work for years. I’ve attended a few Palladium Open House outings as a freelance writer, I attended a con where Kevin was a special guest and got to play in a play testing group for the Dead Reign game itself, and I co-wrote one of the Zombie variants detailed in this book. Now, all this being said I believe I am still capable of objective criticism when it comes to material written by Kevin or released by Palladium Books.
Well then, here I hold in my grubby mitts the second sourcebook to Palladium’s Zombie Apocalypse RPG Dead Reign. The main book presented a story that has a lot of familiar territories where zombie survival is concerned, and yet added lots of twists, zombie variants, survival guides, weapons & equipment, great ideas, quick roll tables, and a partridge in a pear tree! I absolutely LOVE (not like, LOVE) the story, setting and survival themes the main book delivered. Fans of Palladium’s “Megaversal role playing system” and in good here as it’s as loud and proudly displayed as ever.
So where the main book detailed the setting, themes and tones of DR world, the first sourcebook “Civilization gone” went into a lot more detail and information concerning how the average person survives and lives their daily in the world. The setting takes place about five to six months after the apocalypse started. Details on the psychopaths that have emerged in the aftermath, new insanities to consider afflicting PC’s with, raiders & bandits, details of the many dangers that now exist that have nothing to do with the zombies; which that as far as I recall hasn’t really been detailed in other zombie survival games (weather, issues of finding clean water and canned goods, etc). Also included are new zombie variants, player character classes, details on creating survivor communities and lots of game tips useful to both gm and player alike to sum up a great first sourcebook to an already great RPG.
So, did Kevin & company go three-for-three with Dark Places? Load your shotguns peeps, its time to start scroungin’ through this bad boy!
Review by Steven Dawes

  
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saigh_allaidh
Kym Lambert...or Saigh |
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December 23rd, 2009 03:21 am
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There are things to work out here, obviously. I had hoped they'd get to know each other better before Scolaighe died, so that there'd be some comfort for Gleann when she did. Right now though, they're not sure of each other and Gleann has jealousy issues. And Òrlaith is a bit suspicious of this snuggling thing in general, she'll accept it but then will usually turn around and lie with her butt towards us.
The other night when I was eating breakfast, she was on the other couch section so Gleann lied down between her and I at the corner of the two sections. She snapped in his face but he didn't even flinch so she just sniffed him and then put her head back down. A bit later she got up, turned around with her butt to him, I had gotten up by then but Aaron was sitting on the other section a bit further than I had been by then. She then worked her way down to her side. Then suddenly....
both her back legs kick out and he's off the couch! LOL
Or at least his front half is, he's still sitting on the section that Aaron is on, not the one she is on. He then gets back up and lies back down in the same place. She kept looking up at him, with an annoyed expression, but didn't try again.
There have been no snapping or kicking incidences since then, but he's also not getting in her face while she's lying down as much. They're working it all out, but it'll take a bit.
She's settling in, not as shy with us as she was. She loves attention, just the out right cuddling she's unsure of. She's quiet usually, but is very much a sleep barker. Right now he's in the bedroom with Aaron and she's on the couch...she seems to favor that spot now no matter whose it what room. Tags: dogs, gleann, greyhounds, hounds, orlaith Current Location: homeCurrent Mood:  amused  
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sjgames
Daily Illuminator |
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December 23rd, 2009 06:40 am
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http://www.sjgames.com/ill/archives.html?m=December&y=2009&d=23 These items are available to your friendly local game store for ordering, and may already be on their shelves. Go! It's not too late for Christmas presents!</p> Chez Goth </p> Angst. Nookie. Roommates. Just another Friday night at Chez Goth.</p> This stand-alone game puts a new spin on the award-winning (and all too realistic) Chez Geek. You're still living with a bunch of roommates . . . but now you're a Goth!</p> Work at your dreary job. Spend your hard-earned money and precious time to accumulate Slack points . . . or collect Gloom when life turns against you. As it will! You can earn Slack for buying Clothes, Shinies, and Booze . . . or you can just Cough, Complain, or even Faint Dramatically, especially if you have an audience. And if you get very lucky, there might be some Graveyard Nookie in your future.</p> The second edition features a larger, sturdier box and includes Slack and Gloom counters and a die.</p> Yes, you can combine these cards with Chez Geek and have a house full of Goths AND slackers. Fortunately, it's just a game . . . isn't it?</p> 112 cards, die-cut tokens for Slack and Gloom, a six-sided die, and a rulesheet, in a box. Stock #1396, ISBN 837654320181. $19.95. Nanuk </p> Winter is coming. All the hunters boasted of their prowess, but you boasted the loudest. Now you have to deliver . . . In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail. Beware Nanuk, the great polar bear, who can end any hunt in failure. If you find an inuksuk, it will protect you -- once. If the hunt is successful, the hunters share the animals collected. But if the hunt fails, the doomers score instead.</p> Nanuk is a fast-playing, highly social game of bidding and bluffing for 5 to 8 players.</p> 6.25 x 9.25 x 1.75 box, with 100 cards, a mounted gameboard, 17 chipboard counters, and a rulesheet. Stock #1422, ISBN 837654320358. $27.99. +6 Bag O' Munchkin Babes </p> Official Munchkin Plastic Bag!Extra bonus: free Munchkins -- now in the sex of your choice!</p> That's right, now we've got both Munchkins and Munchkin Babes in six colors -- the four colors found in Munchkin Quest, plus the purple and orange from Munchkin Quest 2 -- Looking for Trouble. You can get six Munchkin pawns, like those found in the initial set, or six female Munchkin pawns (planned to appear in a 2010 Munchkin Quest supplement, but ready to bash monsters for you now!).</p> The obvious thing to do is to keep the Munchkin pawns around for the day one is lost, or throw the Munchkin Babes into your Munchkin Quest box and use the correct pawn for whatever sex your character happens to be at that moment.</p> But if you're truly evil -- and your friends let you get away with it -- you'll show the world just what a munchkin you really are by using these pawns in other games.
</p> In Munchkin</p> Any time you are entitled to go up a level -- or when you do something that WOULD earn you a level if you weren't already Level 9 -- you may, instead, place a munchkin pawn in front of you. In any combat, you may discard it for a 1d6 bonus. You may only have one in front of you at a time. Unless, of course, you "lose" these rules and tell the other players that you're allowed to have more. Six is a good number.</p> In Other Games</p> Because you're a munchkin, you may claim a munchkin advantage for using these pawns in ANY game. For instance:</p> - In any roll-and-move game, if you use the munchkin as your pawn rather than one that came with the game, then once per game you may add or subtract 1 space to the move you roll.
- In any game in which you start with money, then if you use the munchkin as your pawn, you start with 10% extra. Round up, of course.
- In chess, a munchkin pawn can move forward two spaces at any time.
If you create your own official rules for using the Munchkin pawn in other games, please share your rules with us at the Steve Jackson Games forums.</p> Six plastic female Munchkin Quest pawns, in six different colors, polybagged with a punched header card. Stock #5505, ISBN 837654320334. $5.99. Munchkin Kill-O-Meter </p> Munchkins love it when the cards start flying. The best combats are the ones where potions, monster enhancers, and other bonuses keep the effective levels bouncing up and down! But keeping count can cause your brain to explode (which is all messy). Now you'll never have to stop and recount again!</p> With the Munchkin Kill-O-Meter, whenever a card hits the table, you turn the dials to keep track of your new total. Fiendishly simple. You can use it with any flavor of Munchkin, including Munchkin Quest.</p> The Kill-O-Meter comes with two special bonus cards (one for Munchkin and one for Munchkin Quest) -- and since the dials can be read from either side, we put munchkins on one side and monsters on the other. (And would you believe that making it two-sided let us REDUCE the cost? Printers are funny!)</p> One two-sided combat counter. Stock #5506, ISBN 837654320341. $6.99. -- Paul Chapman</p>  
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tremas:
dwicons
Doctor Who Icons |
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December 22nd, 2009 09:32 pm
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Found this blog completely by accident: Beware ,There's A Crosseyed Cyclops In My Basement!!!. He has several old books for download, including the Dell comic adaption of the first WHO film, starring Peter Cushing! (Which I have, and where the icon comes from). Also, it has a download of the film's soundtrack, and a couple of other things you might enjoy. :) I know it's not really icon-related, but maybe someone can use the material here to make some. :) Happy Holidays! :D Current Mood:  amused  
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riyna_chan:
bad_rpers_suck
Bad RPers Suck |
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December 22nd, 2009 02:30 pm
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I know your character had an odd upbringing. I also know he's pissed off and hates the world right now and wants revenge on everyone blah blah blah.
But dude.
When you essentially threaten my character and another character with death, ramble about how you nearly got assassinated, and say that your two NPC lackeys took down the assassins bare-handed, all in response to two characters mocking you because you didn't know anything about Christmas and yet were at a Christmas party--
--with other characters around no less, did you really expect someone to take you seriously and quake in their boots about how intimidating and scary you are?
...
You did, it seems, as you told me that my character would be dead in another reality for dismissing your guy as completely fucking insane, rolling his eyes, and walking off before your guy finishes. I mean, really now.
There's trying too hard and then there's this.
---
Edit: Ha, take that, LJ formatting! *shakes fist* Current Music: Another Christmas Song - Stephen Colbert  
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ancarett
Humani nil a me alienum puto |
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December 22nd, 2009 04:23 pm
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I finished my yuletide story with a few hours to spare. (Thanks for the beta read and excellent advice, you-know-who-you-are-and-who'll-be-credi ted-after-the-reveal.) I've volunteered for one pinch-hit that I'm plotting out right now because even if I don't get it, it would be fun! I see that I have 21 gift stories in the AO3 archive. Eep! Wow! (The second was an old story reposted by htbthomas which I love to have there, too!) My yuletide letter if you're really interested. Cross-posted from Dreamwidth. You may comment there using OpenID or a DW login (I have codes to spare). Current Mood:  giddy  
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sister_bluebird
Sister Bluebird |
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December 22nd, 2009 12:06 pm
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Me, to hypothetical person: "Oh, Nghi's not mad at you, she's in Peoria. Peoria's like being dead." Nghi: "I'm spending a year in Peoria for tax reasons." Tags: silly, things writers say Current Mood: silly Current Music: Corvus Corax - Mersebuger Zauberspruch  
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flamesrising_lj
Flames Rising Horror Webzine |
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December 22nd, 2009 02:23 pm
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http://feedproxy.google.com/~r/FlamesRising/~3/Q10wyKmlGVQ/ http://www.flamesrising.com/?p=5143 Combining Archaia’s longstanding commitment to producing high-quality hardcover graphic novels and Roddenberry’s goal to produce sophisticated, intelligent and entertaining science fiction in the tradition of Star Trek, the companies announced today they will publish a deluxe Days Missing hardcover that collects all five issues of the critically acclaimed mini-series plus a host of extra features, available in February 2010.
The Days Missing hardcover is available for pre-order now through comic retailers and online outlets like Amazon.com (ISBN 1-932386-84-X).
Days Missing tells the stories of a mysterious being known as “The Steward.” His ability to literally “fold” days of time has allowed him to secretly remove critical days from our shared history that have forever changed the course of mankind…or so he thinks. In these missing days, The Steward battles Frankenstein, the Spanish conquistadors and artificial lifeforms, among other history-shaping forces.
Archaia and Roddenberry Productions brought together four all-star creative teams to each work on standalone, reader-friendly issues of Days Missing that tie into the overall mini-series story arc. The writer/artist teams include: Phil Hester (Firebreather, The Darkness, Green Arrow) and Frazer Irving (Batman and Robin, Seven Soldiers of Victory) for issues 1 and 5; David Hine (Batman: Battle for the Cowl) and Chris Burnham (X-Men: Divided We Stand) for issue 2; Ian Edginton (Stormwatch) and Lee Moder (Legion of Super-Heroes) for issue 3; and Matz (The Killer) and Hugo Petrus (Wolverine: First Class) for issue 4. The legendary Dale Keown (The Incredible Hulk, Pitt) provided the main covers to each issue.
The extra features in the Days Missing hardcover include:
• A foreword written by the legendary Warren Ellis, award-winning creator of graphic novels such as Fell, Ministry of Space, Planetary and Transmetropolitan.
• A gallery featuring all 16 covers of the five issues.
• A collectible poster on the reverse side of the dust jacket, joining together all of Frazer Irving’s complete chase covers to Days Missing.
• Interviews with all of the writers and Roddenberry Productions’ Trevor Roth , creator of Days Missing.
• Revelation of the secret code contained in the Days Missing logo.
• A stat sheet of The Steward, plus a tour of his library.
• The evolution of a comic page, from script to pencils, inks and colors.
Here is what the critics are saying about Days Missing:
“One of the best things that came out this year.”
– Blair Butler, G4’s Fresh Ink Online
“Innovative and cool.”
– Brendan McGuirk, Newsarama.com
“A rare treat.”
– Christopher Baggett, TheHomeWorld.net
“Poetic…beautiful…impressive.”
– Sara Lima, ComicVine.com
About Archaia
Archaia has built an unparalleled reputation for producing meaningful content that perpetually transforms minds. With a slate including such popular Eisner-Award winning titles as Mouse Guard and The Killer, as well as Awakening, Gunnerkrigg Court, Robotika, Killing Pickman, Artesia and the Publisher’s latest additions of Titanium Rain, God Machine, Roddenberry Productions’ Days Missing, The Jim Henson Company library and Mr. Murder Is Dead and Lucid with Before the Door Pictures, Archaia has become synonymous with quality content.
For more information on Archaia or any Archaia titles please visit www.Archaia.com.

  
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fear_n_terror:
bad_rpers_suck
Bad RPers Suck |
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December 22nd, 2009 10:11 am
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This is a really weird trend. I'm sure everyone knows and hates those multi-page purple prose descs that go into great detail about every pore on a character’s skin... But what about the descs that just amount to ‘Character is wearing a black t-shirt, jeans, and shoes’.
...And that’s literally ALL IT SAYS.
Nothing about height, build, hair color, face, NOTHING.
Personally I just imagine these characters as being walking coat hangers or something. Just sets of clothing, floating around… Like the invisible man. It's becoming weirdly common at the game I'm at too.
That and a lot of the characters are various fantasy creatures, and they'll just have descs like, "She/He looks just like a <species>. ...In a t-shirt and jeans." (It's always a t-shirt and jeans. I dunno, is that better or worse than long black trenchcoats?)
Wow so basically your character looks and dresses generic as hell? Maybe I'll just imagine him really ugly and deformed with greasy hair, because you aren't telling me otherwise.
I'm really not sure if this is better or worse than the purple prose descs. Really it's just the opposite extreme. Easier on the eyes perhaps, but goddamn, what happened to creativity? What happened to making your character unique?
Edit: For the record, I've asked one or two of these sorts to describe their char in more detail... because they had asked me to draw a picture of them. They then proceeded to act quite confused that I needed more detail, because after all, of course I should know what their character looks like from a single sentence description of their clothing. :\ Current Mood:  confused  
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